Some video games let you kick ass and chew bubblegum, but others deliver the exact opposite experience. Whether you’re wading through sewers filled with poisonous rats in Dark Souls or fending off the relentless Spider Clan in Ninja Gaiden 2, you’re in for a challenge that’s downright balls-crushingly difficult.
If you’re the kind of player who enjoys getting your ass handed to you (assuming you don’t identify as a masochist), the Xbox 360 has plenty of titles to test your limits. Here are the hardest Xbox 360 games we can think of.
Table of Contents
Ninja Gaiden II2008 |
About | |
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Release Date June 03, 2008 | |
Developer Team Ninja | |
Publisher Xbox Game Studios | |
Franchise Ninja Gaiden | |
Genre | |
Perspective Third-Person | |
Concept Ninja | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
Xbox 360 Releases | |
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2008-06-03 | |
2008-06-05 | |
2008-06-06 | |
2008-06-12 |
The original Ninja Gaiden on the Xbox was no walk in the park, and the follow-up edition, Ninja Gaiden Black, raised the stakes even higher, delivering a punishing experience that tested everyone’s skills to the limit.
Ninja Gaiden 2 continues to fan the flames of brutal difficulty, introducing refined gameplay mechanics, relentless enemies to slice and dice, unforgiving boss fights, and challenges that can’t be bypassed with flashy ninja moves alone. While the game offers an easy mode for newcomers to get acquainted with the controls, even that won’t spare you from dying a few times along the way.
Dark Souls2011 ダークソウル (Dāku Souru) |
About | |
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Release Date September 22, 2011 | |
Developer FromSoftware | |
Publisher Bandai Namco | |
Franchise Dark Souls | |
Genre Action RPG | |
Graphics 3D | |
Perspective Third-Person | |
Interaction Real-Time | |
Concept Medieval | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
Xbox 360 Releases | |
---|---|
2011-10-04 | |
2011-10-07 | |
2011-10-18 |
Does this game even need an introduction? If you were gaming before COVID-19 swept the globe, you already know what Dark Souls is all about. For those who don’t, it’s a brutal action-RPG that practically demands you sift through hundreds of GameFAQs guides just to make sense of what the hell is going on—because the game itself barely offers any guidance.
And don’t expect the bosses to be mere statues comfortably placed for your progress. No, these guys have their own feelings, and they’ll make sure you feel it with every fight. They aren’t just enemies—they’re here to give you the run of your life. I’ve lost count of how many times King Artorias put me in the ground or how often the Great Grey Wolf Sif sliced me to ashes. It wasn’t pretty, dying over and over, but somehow, you always come back for more.
Majin and the Forsaken Kingdom2010 魔人と失われた王国 (Majin to Ushinawareta Ōkoku) |
About | |
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Release Date November 23, 2010 | |
Developer Game Republic | |
Publisher Bandai Namco | |
Genre Action Adventure | |
Graphics 3D | |
Perspective Third-Person | |
Interaction Real-Time | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
Xbox 360 Releases | |
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2010-11 |
Majin and the Forsaken Kingdom is technically not difficult—it’s more frustrating, if I’m being honest. The first few hours are smooth as butter, with easy enemies to vanquish, puzzles to bypass, and an entertaining level design that feels pleasantly reminiscent of ICO.
But as soon as you reach far into the game, the frustration meter goes off the charts. Your Majin companion suddenly becomes unresponsive—often failing to defend himself or protect you from danger. Worse still, his failures frequently result in both of you meeting your doom. You’ll run towards this problem quite a lot in the final stages of the game, where Majin repeatedly stumbles at the one thing he’s supposed to excel at: keeping you safe.
Catherine2011 キャサリン (Kyasarin) |
About | |
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Release Date February 17, 2011 | |
Developer Atlus | |
Publisher Atlus | |
Genre Puzzle | |
Concept Anime | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
Xbox 360 Releases | |
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2011-02-17 | |
2011-07-26 | |
2012-02-10 | |
2012-02-23 |
While Catherine won’t see you slashing demons, or being kicked around like a box by bosses, it’ll still put your brain through mental gymnastics. Developed and published by Atlus, the guys behind JRPG classics like Persona and Shin Megami Tensei, Catherine is heavily focused on puzzle platforming that blends relationship drama with psychological horror. The game’s gameplay structure is presented in two parts: daytime and nighttime.
During the day, you navigate Vincent’s life, chatting with NPCs and strengthening his relationships with other women, while at night, you’re thrust into his harrowing nightmares. These nightmares are manifested as challenging block-climbing puzzles, where you must strategically move and scale blocks before Vincent meets his doom. Though it may sound easy on paper, Catherine’s puzzles can sometimes be hard, as the demand quick reflexes and precise movement. Thankfully, the game offers a rewind mechanic to undo mistakes, but it’s limited—so use it wisely.
Hard Corps: Uprising2011 |
About | |
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Release Date February 16, 2011 | |
Developer Arc System Works | |
Publisher Konami | |
Franchise Contra | |
Genre | |
Graphics 2D | |
Perspective Side Scroller | |
Interaction Real-Time | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
Xbox 360 Releases | |
---|---|
2011-02-16 |
Who said they weren’t making run & gun games anymore? When it seemed like the genre had bitten its tongue and died, Arc System Works appeared like a magician in your backyard to summon Hard Corps: Uprising. Staying true to the studio’s signature artistic style, the game boasts beautiful visuals, a killer soundtrack collection, and a slew of memorable—and often brutal—challenges.
It’s a game that you can’t help but both love and hate. Why? Because it captures that nostalgic Contra essence with difficulty reminiscent of Shattered Soldier. However, if you’ve managed to conquer CST on its hardest setting, Hard Corps: Uprising may just feel like kid’s play to you.
Ketsui: Kizuna Jigoku Tachi2003 |
About | |
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Release Date January 28, 2003 | |
Developer CAVE | |
Publisher 5pb., M2, Arika | |
Genre Shoot 'Em Up | |
Graphics 2D | |
Perspective Top-Down | |
Interaction Real-Time | |
Concept Military | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
Xbox 360 Releases | |
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2010-04 |
It’s funny how shmups naturally go hand in hand with “tough games.” Finding an easy title in this genre is rare, which speaks volumes about how it caters to the hardcore audience.
Originally released in arcades, Ketsui: Kizuna Jigoku Tachi eventually made its way to the Xbox 360 a few years later. Not much was altered, aside from sharper pixel-perfect visuals and the addition of achievements to push your skills to the limit.
Guitar Hero II2006 |
About | |
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Release Date November 07, 2006 | |
Developer Harmonix | |
Publisher Red Octane | |
Franchise Guitar Hero | |
Genre Rhythm | |
Players Co-Op, Single Player | |
Monetization Buy to Play | |
Country of Origin United States |
Xbox 360 Releases | |
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2007-04-03 | |
2007-04-04 | |
2007-04-06 |
Before you grab your guitar and charge at me like a rockstar on a mission, hear me out—Guitar Hero is no joke. Some of these tracks will have your fingers moving so fast, you’d think they were auditioning for a fire-dancer gig. Quick reflexes? Please. You’ll need the agility of an anime character. Honestly, if your fingertips aren’t smoking by the end, are you even playing it right? By the way, did I explain that right?
Super Meat Boy2010 |
About | |
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Release Date November 30, 2010 | |
Developer Team Meat | |
Publisher Team Meat | |
Genre 2D Platformer | |
Graphics 2D | |
Perspective Side Scroller | |
Interaction Real-Time | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin United States |
Xbox 360 Releases | |
---|---|
2013-11-06 |
Super Meat Boy may look like one of those games you can breeze through on a Sunday night evening — but trust us, you’ll be spending many evenings through this one. Why, you ask? Because it’s tough as nails, that’s why.
Super Meat Boy’s gameplay is straightforward: It’s a side-scrolling platformer where the goal is to avoid being sliced into tiny meatballs. The first levels are quite introductory, but later ones demand that you pull off some quick-on-your-toes kind of action manoeuvres if you hope to make any progress.
Devil May Cry: HD Collection2012 |
About | |
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Release Date March 22, 2012 | |
Developer Capcom | |
Publisher Capcom | |
Franchise Devil May Cry | |
Genre | |
Players Single Player | |
Country of Origin Japan |
Xbox 360 Releases | |
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2012-03-22 | |
2012-03-28 |
The Devil May Cry HD Collection packs three fantastic instalments featuring Dante, the stylish, red-coated demon slayer in one package. Bear this in mind, none of these games are a walk in the park. While they may not be as difficult as Ninja Gaiden, the first and third entries will still put your skills to the test.
The original Devil May Cry takes players into a sinister castle brimming with monsters, where you’ll wield a range of stylish moves to slice and shoot your way through. The second game..err..… well, let’s just say it offers one of the best atmospheres in the series, along with arguably the raddest Dante design ever. But it’s the third instalment that truly shook the hack-and-slash genre, raising the bar with revolutionary mechanics and relentless challenges.
Armored Core® For Answer™2008 |
About | |
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Release Date March 19, 2008 | |
Developer FromSoftware | |
Publisher FromSoftware | |
Franchise Armored Core® | |
Genre Vehicular Combat | |
Graphics 3D | |
Perspective Third-Person | |
Interaction Real-Time | |
Concept Mecha | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
Xbox 360 Releases | |
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2008-03-19 | |
2008-03-28 | |
2008-09-16 | |
2008-11-27 | |
2008-11-28 |
FromSoftware and difficulty go together like a marriage—and it doesn’t seem like they’re filing for divorce anytime soon. After playing Armored Core VI: Fires of Rubicon, many of you enjoyed it so much that you decided to dive into the earlier entries. Chances are, you scoured Reddit or GameFAQs looking for a similar experience, and someone pointed you toward Armored Core: For Answer.
To your surprise, ACFA hit harder than expected—it’s tough as steel. To survive in the original Armored Core games, you will need to master the controls, study your mechs, experiment with your gear and remember enemies patterns to survive. Miss any of these, and you’ll be blown to pieces in no time.